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Fortune's Weave · Start here

How the game is built

Four parallel stories, a shared war, and a finale that pools everything.

Fortune's Weave is set in the Dagdan Empire, where the winner of the Heroic Games is granted a wish. You play Eshmel, who is sent by Sothis to move between four heroes — Cai, Dietrich, Theodora and Leda — each entering the Games for their own reason. Their stories run side by side and your save keeps separate progress for each.

PartWhat it isLength
Prologue: DescentTwo tutorial chapters—
Part I: Heroic GamesOne path per hero, 12 chapters each, with Free Time and the World Map40+ h for the first path
Part II: WarSix linear chapters. No Free Time, no World Map, no subquests6–8 h
Part III: SalvationSections that alternate Free Time and missionsUnder 12 h

Reported totals are about 80 hours for the story, 100 for a typical run and 160 or more for everything. Later paths go much faster than the first: the fourth can take under ten hours because exploration and quests carry over.

How the parts connect

  • Finish one hero's Part I and the Strife Obelisk opens Part II for that hero.
  • Part II is nearly the same whoever you bring. It must be played once; for later heroes it can be skipped, and skipping still pays out roughly the EXP the battles would have given.
  • Part III unlocks afterwards, but only heroes who have finished or skipped their own Part II take part in it.
  • To field all four heroes in the finale you need to clear or skip Part II four times.
Tip

Part I is where nearly all the planning happens. Renown, recruits, class licences, paralogues and almost every missable belong to it.

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Keep going in the app

The rest of the Fortune's Weave guide — recruitment, builds, missables and a tracker for your run.

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