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Nintendo Switch 2

Fire Emblem: Fortune's Weave guide

Everything for all four hero paths: what to do each chapter, who you can still recruit, which classes to aim for, and what you'll miss if you move on. Start with the free guides below.

Characters
57
Classes
60
Missions
139
Items
362
Abilities & arts
676
Missables & deadlines
100

Battle and growth

Combat without a weapon triangleEach weapon family has a job. Learn the jobs and the forecast does the rest.
Stats and growth ratesWhat each number does, and how classes bend your level-ups.
Blaze Arts and the Blaze GaugeThe headline mechanic: huge power, paid for in HP and risk.
Blessings, Divine Sand and rewinding timeSeven gods, one shared resource, and when to spend it.
Clashes: dungeon battlesA second, gridless battle system with a shared health bar.
Magic and spell castsSpells have their own ammunition. Know where it refills.
Battalions and GambitsBack from Three Houses, but only on one path.
Licences and Certification ExamsHow classes unlock, what gates them, and why failing is cheap.

Life in the city

Free Time, Turns and the weekThree budgets run your life between battles. Only one of them is time.
Everything to do in DagsionEvery activity, what it costs, what it gives and when it unlocks.
RenownThe twelve-rank meter that gates recruits, classes and the city itself.
SupportBond levels are shared by every path, which makes them the best long-term investment.
GiftsOne per person per week, no Turn. Birthdays and loved items pay the most.
What each hero's path does differentlyEvery hero has systems the other three never see.
Beyond the wallsTravel, dungeons, feasts and how to stop wasting Turns on the road.

Optimize

The weekly routineTen steps, in order, that get everything out of a week without wasting a Turn.
Raising Renown quicklyWhere the big numbers are, and when to stop.
Raising Support quicklyMeals beat everything, and one loop makes them free.
Levels, skill ranks and class masteryThe loops that work, and why some grinding gives nothing.
GoldWhere it comes from, what to keep back, and why to end a path broke.
Boons of SalvationThe permanent upgrades that make each path faster than the last.
Who is worth recruitingHow the S–D ranks on the Roster are worked out, and where the lists disagree.
Building a teamHow many to train, what roles to cover, and where each unit is headed.
Playing on HardDivine Sand is the real difficulty slider.
Before a path endsWhat crosses into Part II, what does not, and how to convert the difference.
Breaking the gameThe loops, classes and tricks players use to make any unit overpowered.
Which classes are worth the licenceWhere early guides say to point each kind of unit, and which unlocks to chase first.

Reference tables

Fish and where to find themNo minigame — fish come from Search spots, and a few matter a great deal.
ParaloguesNine side battles, Part I only, each on a clock.
Hero quest linesThe best Renown in the game, and the only way to unlock several classes.
Shared subquestsEvery bulletin-board quest in Part I with its reward and last day.
WeaponsEvery obtainable sword, spear, axe, bow and gauntlet with its numbers.
Where the good weapons areChests, quests and events for everything worth going out of your way for.
SpellsBlack, dark and white magic with might, hit and casts.
Shields, rings, gems and masksAccessory effects and the chests that hold them.
Consumables, juices and stat boostersWhat to carry, what to drink before a hard map, and where the permanent boosts are.
Blacksmith and ore locationsRepairing, refining, and the two best places to mine.
Skill ranks and rank abilitiesTwelve skills, twelve rungs, and the passives each rung hands out.
Class abilitiesWhat a class gives while you are in it, and what it leaves behind once mastered.
Combat ArtsHow arts are paid for, learned and upgraded, with numbers for the ones that have been measured.
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The full Fortune's Weave guide

Track your run, plan every unit's build and see each deadline on your path — in the app.

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Free to download. 7-day free trial, then $2.99/month or $29.99/year for every guide.